This is a great project, but as someone who used to play Crash 2 and 3 quite a bit, I'd like to see the slide-spin-jump giving bit more height than just a slide-jump, like on the PS1 games.
THIS IS WHAT I WANT TO SEE IN THE NEXT UPDATE V0.96 APK AND PC
Creating Front and back also not only left right
CREATING INFINITE LEVELS
MORE 26 DIFFERENT BOSSES AND 145 DIFFERENT OPPONENTS ADDED
POSSIBILITY TO CREATE COMMA IN TIMED LEVELS IN THE PHONE VERSION, I.E. NOT 1 BECAUSE I CAN ONLY ENTER A NUMBER AND ONE AND ONLY ONE OR AS IT IS IN CRASH BANDICOOT 0:00:00 IN THIS EXAMPLE
this is very cool! I 100% the entire game and had lots of fun doing so. but there are some things that I feel could be improved or added:
the amount of lag the camera has vertically in 2D mode can be a bit disorienting, and can also lead to jumps being a bit hard to do since it takes a lot longer for them to get in view.
another thing that bothers me a little is also the apparent lack of jump buffering (as in the game keeping your jump input for a while if you press it while in a state that you can't jump in, and then executing it once you're able to jump), it leads to it feeling like the game consumes your jump at times as it only registers a jump input when you're on the ground.
there's also something that isn't really important but a bit weird looking, that being the inconsistency with fonts. the slash in the crate HUD is seemingly from some standard font instead of the crash font, and the "BONUS" text in bonus stages also uses an HD version of the font, unlike the rest of the HUD. it's not at all important but it does lead to the HUD looking a bit funky.
the last thing I want to comment on is the lack of the slide spin, it's not super important but it does allow for some more movement tech and does make spinning while sliding feel a lot better than it does right now.
overall though this is a very cool and pretty impressive project and I'm excited to see where it'll go from here.
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Does this Game have Controller Support, And when will you add it?
igualmente lo que dice santi
me convencio porque tdyu lo jugo xd
This reminds me of a time when I didn't have to pay taxes, thank you
This is a great project, but as someone who used to play Crash 2 and 3 quite a bit, I'd like to see the slide-spin-jump giving bit more height than just a slide-jump, like on the PS1 games.
I have a problem, with my controller GameSir Nova Lite the game dosen't recognize. Can you help ?
A truly wonderful game!
If it could run on PSP or VITA, it would be like a dream come true.
Amazing!
THIS IS WHAT I WANT TO SEE IN THE NEXT UPDATE V0.96 APK AND PC
Creating Front and back also not only left right
CREATING INFINITE LEVELS
MORE 26 DIFFERENT BOSSES AND 145 DIFFERENT OPPONENTS ADDED
POSSIBILITY TO CREATE COMMA IN TIMED LEVELS IN THE PHONE VERSION, I.E. NOT 1 BECAUSE I CAN ONLY ENTER A NUMBER AND ONE AND ONLY ONE OR AS IT IS IN CRASH BANDICOOT 0:00:00 IN THIS EXAMPLE
THE REVEALING OF CRASH'S PINK UNDERPANTS
OTO CO CHCĘ ZOBACZYĆ W NASTĘPNEJ AKTUALIZACJI V0.96 APK I PC
Tworzenie Przód i tył też nie tylko lewo prawo
TWORZENIE NIESKOŃCZONYCH POZIOMÓW
JESZCZE 26 RÓŻNYCH BOSSÓW I 145 RÓŻNYCH PRZECIWNIKÓW DODANYCH
MOŻLIWOŚĆ TWORZENIA W WERSJI NA TELEFONIE PRZECINKÓW W POZIOMACH NA CZAS CZYLI NP NIE 1 BO MOGĘ TYLKO WPISAĆ CYFRĘ I JEDNĄ I TYLĘ TYLKO NP 1,54
PROSZĘ O ZROBIENIE MIEJSCA NA NIESKOŃCZONĄ TWÓRCZOŚĆ, BY MOGŁA BYĆ TWORZONA DO PRZODU I DO TYŁU TEŻ
TEXT:POLISH
PLEASE MAKE SPACE FOR CREATION INFINITE AND SO THAT IT CAN BE CREATED FORWARD AND BACKWARD
TEXT:ENGLISH
how do I save my progress?
this is very cool! I 100% the entire game and had lots of fun doing so. but there are some things that I feel could be improved or added:
the amount of lag the camera has vertically in 2D mode can be a bit disorienting, and can also lead to jumps being a bit hard to do since it takes a lot longer for them to get in view.
another thing that bothers me a little is also the apparent lack of jump buffering (as in the game keeping your jump input for a while if you press it while in a state that you can't jump in, and then executing it once you're able to jump), it leads to it feeling like the game consumes your jump at times as it only registers a jump input when you're on the ground.
there's also something that isn't really important but a bit weird looking, that being the inconsistency with fonts. the slash in the crate HUD is seemingly from some standard font instead of the crash font, and the "BONUS" text in bonus stages also uses an HD version of the font, unlike the rest of the HUD. it's not at all important but it does lead to the HUD looking a bit funky.
the last thing I want to comment on is the lack of the slide spin, it's not super important but it does allow for some more movement tech and does make spinning while sliding feel a lot better than it does right now.
overall though this is a very cool and pretty impressive project and I'm excited to see where it'll go from here.