Soy un fan de Crash Bandicoot desde hace mas de 20 años .He creado muchos niveles acá y descubierto mecánicas raras e increibles. Hay cosas que me encantaría que se agregaran, no se como de difícil sería ponerlo. Por ejemplo en los bonus separar las cajas Totales y la de Bonus para que se sumen luegos, al igual que como lo hacen ya las Wumpas. También un autocheckpoint estaría bien o respawnear en la entrada del Bonus al morir. Otro sería poder agregarle una segunda capa de profundidad al nivel aunque eso suena que es complicado.
I can't believe this is real! Played it on mobile and man this is so amazing! I've had some bugs, a "game breaking" one, I was messing around graphics settings and than all of the text and buttons were gone and I Had to restart the game. Not a big problem, but... just reporting :) I loved this one, seriously, it's almost like an official game.
I got directed here from a YouTube video go someone doing a custom level (Nitro Fun). Very impressive! The levels definitely capture the feeling of Crash gameplay, and it was nostalgic to puzzle out how to jump on series of boxes over bottomless pits once again. I also like the Mario style of rewarding skilled gameplay with harder bonus levels.
Unfortunately, the engine gives me a similar uncanny feeling as Pokemon Essentials -- it's so close to the real Crash style that the few differences (some of the movement physics and the dynamic camera, nitro crates not jiggling, etc.) become all the more jarring. I don't know if you plan to touch that up for v1.0, but the closer you can get to emulating PS1 Crash the better. (The dynamic camera is a particular issue, as this YouTube video explains.)
I also encountered some bugs in Castle Mania: Only some of the wooden platforms fully retract (for the ones that don't, you can walk on the sliver even when fully retracted); the moving wooden platforms create some momentum glitches where Crash continues moving in the direction of the platform when he jumps off it; and it's possible to climb on the slidey-stairs even when they're retracted. I also didn't realize the autosave didn't produce a hard save if you quit to main menu, which was a nasty surprise.
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Soy un fan de Crash Bandicoot desde hace mas de 20 años .He creado muchos niveles acá y descubierto mecánicas raras e increibles. Hay cosas que me encantaría que se agregaran, no se como de difícil sería ponerlo. Por ejemplo en los bonus separar las cajas Totales y la de Bonus para que se sumen luegos, al igual que como lo hacen ya las Wumpas. También un autocheckpoint estaría bien o respawnear en la entrada del Bonus al morir. Otro sería poder agregarle una segunda capa de profundidad al nivel aunque eso suena que es complicado.
I can't believe this is real! Played it on mobile and man this is so amazing! I've had some bugs, a "game breaking" one, I was messing around graphics settings and than all of the text and buttons were gone and I Had to restart the game. Not a big problem, but... just reporting :) I loved this one, seriously, it's almost like an official game.
You can save the game by spinning Coco’s laptop in the warp room.
thenks
Still an incredible small fan game!
Fajna darmowa gra.
Very good game brings back the atmosphere of Crash 2, Cortex Strike and PS1, nostalgia, the best fan game, I'm waiting for new updates to play.
the best fan game i playd in my life can you make me in the game
MAKE IT POSSIBLE TO ADD MUSIC
ZRÓBCIE MOŻLIWOŚĆ DODAWANIA MUZYKI
I got directed here from a YouTube video go someone doing a custom level (Nitro Fun). Very impressive! The levels definitely capture the feeling of Crash gameplay, and it was nostalgic to puzzle out how to jump on series of boxes over bottomless pits once again. I also like the Mario style of rewarding skilled gameplay with harder bonus levels.
Unfortunately, the engine gives me a similar uncanny feeling as Pokemon Essentials -- it's so close to the real Crash style that the few differences (some of the movement physics and the dynamic camera, nitro crates not jiggling, etc.) become all the more jarring. I don't know if you plan to touch that up for v1.0, but the closer you can get to emulating PS1 Crash the better. (The dynamic camera is a particular issue, as this YouTube video explains.)
I also encountered some bugs in Castle Mania: Only some of the wooden platforms fully retract (for the ones that don't, you can walk on the sliver even when fully retracted); the moving wooden platforms create some momentum glitches where Crash continues moving in the direction of the platform when he jumps off it; and it's possible to climb on the slidey-stairs even when they're retracted. I also didn't realize the autosave didn't produce a hard save if you quit to main menu, which was a nasty surprise.
"I want to give such an opinion, it's a cool game, but here’s what I would like to see in version 1.00v
Creating forward and backward, meaning infinite 3D creation, like in Crazy Fox Adventure 2, more blocks and bosses, and more backgrounds."
kiedy wyjdzie wersja 1,00v
"When will Crash Bandicoot Back In Time v1.00 be released?"
the experience of beat 100% of the game is a think VERY hard to do sometimes like uka uka trial and flashback tapes, but i did it beat 100%
make mac version
and ios
yeah ios
Hey does this game have co-op in it?
Hermoso fangame espero sigan teniendo éxito y nuevas actualizacione