Amazing fan game overall, especially with the Crash Creator! People have already been making tons of cool levels with it.
That being said, I do want to report one Crash Creator bug I've noticed in v0.92c. If you activate a nitro switch crate, it will blow up every nitro even if some of the nitros are set as outline crates and need to be activated first. If you then activate the nitro with a normal switch crate after hitting the nitro switch crate, the nitros that were outline crates then become persistent.
Also, there is one single change that I'd like to request which would make things like creating calculators in Crash Creator possible. Allow the explosions of nitros and TNTs to activate switch crates like they do in the mainline series. This would just allow so much cool stuff to be made and allow people to also make more elaborate switch crate puzzles.
I found some bugs, but overall, 10/10 fan game. Really does feel like I'm playing a spiritual successor to crash bandicoot 2, and having super Mario maker like level editor is really fun.
Really love this project! The physics feel nice and faithful.
I love these visuals.
You know what could be a fun challenge - for either you making the game or people making levels - recreating some levels from the GBA Crash Bandicoot games in full 3D! :D
Hola podrías optimizar más el juego para pc de bajos recursos como las pc del gobierno? El juego va bien en el selector de niveles pero cuando pasas a jugar un nivel del editor los fps bajan a 15
Is there a way to fix screen tearing? You know those annoying lines that cut the image while it is updating on screen. Anyone has any idea of what the settings actually do? Great game anyway
Me too! the game is in Unity, so it's just another compilation target I guess? So it might be technically feasible, but that depends on if the developers have time for that...
Smashing job! I almost cried from happiness when played this, amazing!
Could you make build in Unity for macOS as well? I'm just wondering how well it could run on M1 silicon. Or maybe there is a project available to import?
Wow this is so cool. I played it and had a load of fun. Its buggy though and wumpa fruit and lives from bonus levels don't carry into game. I liked the Uka Uka trials and the buzz he gives to Crash. Please improve it.
Level editor could have some improvements and the physics aren't totally accurate to the original games, but you're going in the right path.
I'd like to suggest making the music files public so people can put in the game whatever track they like the most without much problem, but that's just a minor detail. It's up to you, although it'd be nice.
You have an audience that is very interested in this, please improve the engine and physics to make it less buggy.
You could also investigate how to make the songs loop because I feel you are using mp3 files instead of wav files so that the silent time between loops disappears.
Maybe you could make it so that the creator levels can have the camera on the back?
Although now that I think about it it would be very uncomfortable in certain levels, but it would be great to have a 3D level creator and not 2D
Here is a video from a youtuber who made a special challange for this fangame, the challange is "wold it be possible to beat this 5 leves without collecting a single wompa (fruit).
The video is very funny and several plotwist are on the road. Hope all of you enjoy the video.
Unfortunately no. Literally impossible for the PS1 to run this in the game's current state.
Firstly, it's a Unity game, which is written in C#, a language the PS1 cannot interpret because it didn't exist when that console was released.
Secondly, even if that weren't a problem, the lack of occlusion culling in the level design means that it would run at like 3 fps.
If you don't know what I mean by occlusion culling, look at levels in the original trilogy and how the design, whether that be scenery or the path itself, prevents you from seeing later parts of the level so that the console doesn't have to render them.
The game is cool, easily one of my favorite Crash Fangame, however on the custom level editor, how do you move the camera to keep building custom level?
← Return to game
Comments
Log in with itch.io to leave a comment.
Amazing fan game overall, especially with the Crash Creator! People have already been making tons of cool levels with it.
That being said, I do want to report one Crash Creator bug I've noticed in v0.92c. If you activate a nitro switch crate, it will blow up every nitro even if some of the nitros are set as outline crates and need to be activated first. If you then activate the nitro with a normal switch crate after hitting the nitro switch crate, the nitros that were outline crates then become persistent.
Also, there is one single change that I'd like to request which would make things like creating calculators in Crash Creator possible. Allow the explosions of nitros and TNTs to activate switch crates like they do in the mainline series. This would just allow so much cool stuff to be made and allow people to also make more elaborate switch crate puzzles.
I found some bugs, but overall, 10/10 fan game. Really does feel like I'm playing a spiritual successor to crash bandicoot 2, and having super Mario maker like level editor is really fun.
Bonus rounds need some fixing on the return pad.
Really love this project! The physics feel nice and faithful.
I love these visuals.
You know what could be a fun challenge - for either you making the game or people making levels - recreating some levels from the GBA Crash Bandicoot games in full 3D! :D
Hola el juego ta bueno y me gustaria que implementaran algunos enemigos del twinsanity algunas puertas que se activan con la caja activadora.etc
Very cool stuff, is there some place where the community can exchange self-made levels?
how many updates will you do
Hola podrías optimizar más el juego para pc de bajos recursos como las pc del gobierno? El juego va bien en el selector de niveles pero cuando pasas a jugar un nivel del editor los fps bajan a 15
bro usa opera gx te hace que el juego balla mas rapido
When are we expecting a Mac port?
Share your levels with the rest of us!
very cool fangame, only issue is that controls aren't customizable lol
oh lmao, i didn't even try to pause earlier
Very happy with the update. Would love to see vertical levels in the future so we can make stuff like Slippery Climb
Is there a way to fix screen tearing? You know those annoying lines that cut the image while it is updating on screen. Anyone has any idea of what the settings actually do? Great game anyway
Me too! the game is in Unity, so it's just another compilation target I guess? So it might be technically feasible, but that depends on if the developers have time for that...
Version notes?
Oh wow. New version. Here’s a server Reddit uses to share.
Smashing job! I almost cried from happiness when played this, amazing!
Could you make build in Unity for macOS as well? I'm just wondering how well it could run on M1 silicon. Or maybe there is a project available to import?
Do you plan on adding a coop mode at some point?
Would it be possible to allow us to use our own custom music?
Wow this is so cool. I played it and had a load of fun. Its buggy though and wumpa fruit and lives from bonus levels don't carry into game. I liked the Uka Uka trials and the buzz he gives to Crash. Please improve it.
I wanted to try it but for some reason, when I go in a level the game closes.
The main menu and the levels section runs perfectly
Me too.
Great work!
Level editor could have some improvements and the physics aren't totally accurate to the original games, but you're going in the right path.
I'd like to suggest making the music files public so people can put in the game whatever track they like the most without much problem, but that's just a minor detail. It's up to you, although it'd be nice.
I'm looking forward more updates.
You have achieved something great
You have an audience that is very interested in this, please improve the engine and physics to make it less buggy.
You could also investigate how to make the songs loop because I feel you are using mp3 files instead of wav files so that the silent time between loops disappears.
Maybe you could make it so that the creator levels can have the camera on the back?
Although now that I think about it it would be very uncomfortable in certain levels, but it would be great to have a 3D level creator and not 2D
When’s the updates coming?
Here is a video from a youtuber who made a special challange for this fangame, the challange is "wold it be possible to beat this 5 leves without collecting a single wompa (fruit).
The video is very funny and several plotwist are on the road. Hope all of you enjoy the video.
is there any way to customize controls? I have a PS1 Classic USB controller connected and this isn't responding to my imputs.
Hi, I really like the game, but i have a small issue. How do I move the camera in the level editor? I'm on laptop and I use the touchpad.
wooooow
Wow this is amazing! The 5 standard levels are great, nice challenges and really cool level editor.
I loved the game and the level creator! But I had some overheating and performance issues with my laptop, I believe the game could be optimized.
Can you upload the soundtrack of this game to youtube please?
Is it possible maybe to convert this into an ISO so it can be burned to be playable on PS1 console? Amazing work with this btw. Incredible.
Unfortunately no. Literally impossible for the PS1 to run this in the game's current state.
Firstly, it's a Unity game, which is written in C#, a language the PS1 cannot interpret because it didn't exist when that console was released.
Secondly, even if that weren't a problem, the lack of occlusion culling in the level design means that it would run at like 3 fps.
If you don't know what I mean by occlusion culling, look at levels in the original trilogy and how the design, whether that be scenery or the path itself, prevents you from seeing later parts of the level so that the console doesn't have to render them.
I love the game but I have some issues with it though.
No slide spin and no slide jump spin
the slipping physics are rough and in the castle level the stairs that turn into slopes are not killing me.
the 2D sections need some sort of barrier because I kept accidentally falling off while accidentally walking a little too close towards the screen
The level editor is great I love it that has to be the best thing about this game and the uka uka challenges are great too keep up the good work!
Best fan game
Pretty cool game , it's insane how accurate it's to the original games .
keep it up !
wow XD
This game is awesome! I also found a server to share levels on Reddit.
The game is cool, easily one of my favorite Crash Fangame, however on the custom level editor, how do you move the camera to keep building custom level?
Hold the middle mouse button
How do I move the camera in the level editor?
https://youtube.com/playlist?list=PL_Nk-IzPlatsYzV7_SuH_76YkrVppUAko
Aqui también hay gameplay de este fangame para hispanohablantes muy bueno.
(Aclaro que no puse este gameplay para remplazar el tuyo o menospresiarlo, mas bien para compartir más contenido de esta joyita).