0.93b - Fixes, Improvements, & More
Crash Bandicoot - Back In Time » Devlog
This update has been the culmination of efforts between the community and dev team to squash as many bugs as we could manage. Thanks so much to everyone who participated in the test builds, we couldn’t have done it without you.
Changelog:
Bug Fixes:
- Most Boundary breaks in every level addressed
- Activators play more nicely with multi-linked crates
- Saw turtles are no longer spun away from spinning on top
- Bird hitbox is more representative of its visual
- Fixed 100% glitch (now you need the special gems for full completion)
- Fixed fog in Tomb Cruise
- Fixed edge cases of settling on top of a crate without it breaking
- Fixed bug with imported levels not launching in the custom warp room
- Fixed sharing violation exception when saving levels
- It is no longer possible to bounce through the bottom of an arrow crate
- Fixed seals in Snow Way Back
- Fixed softlock in Barrel Roll bonus
- Fixed softlock at the end in Stream Lining
- Fixed softlock with camera in Tomb Cruise
- Fixed some of the camera glitches in the warp room (but not all)
- The super jump on the steps is fixed
- Fixed interaction with Plant
- Fixed an issue with the nitro bounce arrow crate in the editor
- Fixed immortality by hitting spikes
- Fixed bug with projectiles when reloading a custom level
- Bullets now fly over low enemies
- Fixed bug when checkpoint did not save enemy deaths
- Fixed block collision
- Fixed some errors in saving and loading levels
- Corrected custom Warp Room (Displaying the last level imported without restart)
- Fixed an error associated with deleting the activator in the editor
- The spear is more dangerous now
- Bounce Crates now give 10 wumpa instead of 5
- Fixed Sliding super jump on a lizard
- Fixed Ice supersonic jump
- Fixed bug that made it impossible to cancel a torch jump (and arabian carpet)
- Fixed sliding on enemies
Additions and Changes:
- Barrel Roll Bonus layout was redone
- Body slam has been adjusted
- Added checkpoint after finishing a bonus
- Some revisions to Terminally Eel
- Enemies and crates falling into the void now get destroyed/killed
- Added more SFX to enemies
- Now spinning on the “nitro bounce arrow crate” consumes a charge
- Minor tweak to flashback 09
- Improved instant slide
- Began adding more footstep SFX variety
- You can now slide under 1 tall high block of nitro again.
- Falling Red Beetle platforms take longer to fall. The time to fall was 0.15 before, it is now 0.25 (1/4 of a second)
- Quit Game button was moved to main menu, and you can access the Main Menu from the Warp Room while Paused
- Adjusted coyote time for jumping after spinning, when landing on crates
Files
0.93b.zip 144 MB
Jul 15, 2023
Get Crash Bandicoot - Back In Time
Crash Bandicoot - Back In Time
Status | In development |
Authors | Gembit, hucota7 |
Genre | Platformer |
Tags | 3D Platformer, Creative, Fangame, Level Editor, Low-poly, PSX (PlayStation), Retro, Singleplayer, Unity |
Accessibility | Configurable controls |
More posts
- 0.95 - Quantity & QualityApr 23, 2024
- Android, anyone?Oct 21, 2023
- 0.94 & 0.94b - New Toys, Less BugsOct 12, 2023
- Update v0.93Jul 01, 2023
- Update!May 07, 2023
Comments
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Nice!
Thank you, we appreciate you covering the update on your YouTube channel.