Nice Work! Buuuut... The turning physics are a bit different from what i'm used to in wipeout, or F-Zero. Now, F-Zero was a 2d game, so you wouldn't take the physics from that (and yes, i know about the N64 and GC versions), But i'd say you we're going for a WipeOut Kinda thing, and the steering is a bit off. It acts like it's steering on a cardboard stick (No offence to your work) and when crashing into a wall, you have to restart most of the time. Maybe you could change the steering to just turn the sprite itself? f it's too hard to do that, it's fine. I know next to nothing about game dev, so these are just little suggestions.
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Srsly tho. You, HAVE To release a PS1 ROM of this!
uhhhh someone help i fell through the world?
Nice Work! Buuuut... The turning physics are a bit different from what i'm used to in wipeout, or F-Zero. Now, F-Zero was a 2d game, so you wouldn't take the physics from that (and yes, i know about the N64 and GC versions), But i'd say you we're going for a WipeOut Kinda thing, and the steering is a bit off. It acts like it's steering on a cardboard stick (No offence to your work) and when crashing into a wall, you have to restart most of the time. Maybe you could change the steering to just turn the sprite itself? f it's too hard to do that, it's fine. I know next to nothing about game dev, so these are just little suggestions.
bruh
this cool